IceCC Animation Type Reference

Init - Initial animation
Death - Death animation
GndAttkInit - Initial ground attack animation
AirAttkInit - Initial air attack animation
Unused1 - Unknown/unused animation
GndAttkRpt - Repeated ground attack animation
AirAttkRpt - Repeated air attack animation
CastSpell - Spell casting animation
GndAttkToIdle - Animation for returning to an idle state after a ground attack
AirAttkToIdle - Animation for returning to an idle state after an air attack
Unused2 - Unknown/unused animation
Walking - Walking/moving animation
WalkingToIdle - Animation for returning to an idle state after walking/moving
SpecialState1 - Some sort of category of special animations, in some cases an in-transit animation, sometimes used for special orders, sometimes having to do with the animation when something finishes morphing, or the first stage of a construction animation
SpecialState2 - Some sort of category of special animations, in some cases a burrowed animation, sometimes used for special orders, sometimes having to do with the animation when canceling a morph, or the second stage of a construction animation
AlmostBuilt - An animation for one part of the building process
Built - Final animation before finishing being built
Landing - Landing animation
LiftOff - Lifting off animation
IsWorking - Animation for when researching an upgrade/technology or training/building units and some other animations for some sort of work being done
WorkingToIdle - Animation for returning to an idle state after IsWorking
WarpIn - Warping in animation
Unused3 - Unknown/unused animation
StarEditInit - Previously called InitTurret, this is actually an alternate initial animation for StarEdit a.k.a. the Campaign Editor
Disable - Animation for becoming disabled, either through the "Set Doodad State" trigger action or by not being in the psi field of any pylons
Burrow - Burrowing animation
UnBurrow - Unburrowing animation
Enable - Animation for becoming enabled, either through the "Set Doodad State" trigger action or by being in the psi field of a pylon
